Genre: Puzzle-platform game.
Technology: Unreal Engine 4.
Music: "The Escalation" Kevin MacLeod (incompetech.com).
Accomplished work: Polished level; Dynamic light; Dynamic Camera; Destructible meshes; Portals; Object animation.
In this project, I essentially have built a level which has the same level design style as levels from Portal games.
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Full Level Map

Stage 1 “Chamber 00”

You start in a Chamber 00 in a small box called the "relaxation vault". The relaxation vault doesn't have a single door. The only exit is a portal which is next to you. You have to walk directly into the portal, in order to teleport yourself to another side of the Chamber 00.
You see a big red button on a floor. In order to get to the next room “Chamber 01”, you have to step on the big red button. Finally, the door is open. After that, you understand something is not right because one part of the door is broken. However, nothing stops you to use the elevator.
This small puzzle is designed to introduce an idea of the game mechanic. First of all, use portals to get to inaccessible zones. Secondly, the big red button opens doors.
Stage 2 “Chamber 01”

You start in the Chamber 01 in a small elevator room. The Chamber 01 contains another puzzle and game mechanic that are very important for a further game.
As you get to the main area, thru the glass wall you see the red button and the door but both of them in the inaccessible zone; the glass wall blocks your way. Moreover, you can not reach the portal which bolted to a ceiling. In this case, you have to use your portal gun. Shoot the portal, and it teleports you to another side.
Then you just need to step on the red button. After that, you see a broken elevator and fire in the elevator room. The only way to get to a Chamber 02 is to jump into an elevator shaft.
Stage 3 “Chamber 02”

The Chamber 02 is different from the others. It was designed simply to test your reaction.
After the landing you understand falling from a great height is not harmful to the character. Also, you see that everything is broken in this chamber. The Chamber 02 contains no doors and buttons which you need to activate. The only problem is a big gap that is in the middle of the chamber. Your objective is to get to another platform which is in another part of the level.
This chamber introduces you one more type of portals "Flying portal". This portal is moving back and forward. You easily can notice a portal pass. It goes from the platform on the other side to the middle of the gap and back. With a quick reaction and good timing skills, this puzzle won't be a problem for the player.
Stage 4

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Genre: Action-adventure, First-person shooter.
Technology: Unreal Engine 4.
Music: "Urban Gauntlet" Kevin MacLeod (incompetech.com).
Accomplished work: Polished level; Blueprint to be base class for pickups; Subclasses; Blueprint Interface function; Blueprint to tracking player pickups; Actor Blueprint to communicate the number of remaining pickups; Construction Script to set default values for variables; Interface Messages in Blueprint; Rotating scene components towards the player; Core functionality of the Key Giver Blueprint Actor; Blueprint Interface to interact with Blueprints; Player interactivity for the Door Blueprint Actor; Procedural animation using a timeline; Simple user interface with the HUD Blueprint; Destructible meshes.
Full Level Map

This level essentially is a puzzle. Level objectives are to open a temple door and find a treasure in temple tunnels.
For the purpose of a breakdown, this level has been divided into 5 sections, namely: “Road to a Temple”, “Main Area”, “Temple Platform”, “Inside”, “Tunnel”.
You start on a road which leads to the ancient temple in mountains. The first thing what you see is a gold sphere. After you pick it up, the game tells you this is a key from the temple door. When you get to the main area, you find one more key. This section was designed to give you a perception of your future tasks. Basically, you need to collect keys.
In the main area, you anyway cross a HUD; it looks like an ancient, small column with a fire on top. It is in the middle of the main area. HUD tells you that you have only two out of six keys from the temple door. Now you have a clear understanding of a situation; there are more than two keys and you have to find them all.
You start to look for keys in the main area. You do not go up on stairs because you sure that minimum one of these keys has to be in this section. You definitely will go to check an area near stairs. One of these keys is behind a rock. When you go back you easily see another key that is hidden in a bush.
During the seeking in every single corner in this section, you might notice letters on a temple wall. After you get closer, you can read two hints on the wall. The text on walls shows you three words: "Last keys" and "Guardians". There are two figures in the platform; you understand they are guardians.
By The Way, you have equipment for an excavation.This is a right moment to use it. Use it to find last keys that are hidden inside of guardians. After that, you go to the temple door. When it opened you can go inside. Inside of the temple, you will find a tunnel which full of rocks. It is another situation when you have to use your equipment. Dig down until you hit a solid surface. Few steps ahead and you finally find the treasure.
Genre: First-person shooter.
Technology: Unreal Engine 4.
Music: "Hitman" Kevin MacLeod (incompetech.com).
Accomplished work: Object animation; Character AI Navigation - Chase; Simple user interface.
This level was designed to put the player in a stressful situation where he faces three different types of enemies.
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Full Level Map

For the purpose of this breakdown, this level has been divided into 4 Stages.
Stage 1

This story takes place in a close future. Criminals have been using cyborgs to create a chaos in streets. These cyborgs (Melee) are pretty unstoppable; small-caliber guns do not make any damage to them. Unfortunately, your character has a small-caliber gun.
This Stage was designed to test your reaction and attention to details. You start in a storage. Almost instantly you are becoming chased by a cyborg. The only way to escape are wooden boxes in front of you. These boxes together create a physical object which you can use as stairs.
Stage 2

However, the test is not over. You are becoming chased even on the second floor. You need to run to a door and open it up. When ranged enemies are distracted, you must use this opportunity and shoot them. After that, you have to be very quick and close the door. It is the only way to stop the cyborg. Now your enemies know that you are on a base; they are ready to defend their boss. Room with the boss is small and has 7 ranged enemies inside. The best way to go is to use columns as a cover, and shoot everyone from the distance. After that, you need to go outside and kill the sniper.
Stage 3

The area outside is the biggest area in the level. It was designed to test your reaction and stealth skills. The sniper has an excellent vantage point. Luckily for you, this area is full of objects that you can use as a cover. Also, objects create some sort of maze. Keep in mind, you must act and move quickly to escape from cyborgs that patrol this area. If you stay in one position too long, they will get you.
Stage 4
